3D Work
CLIENTS INCLUDE:
Daniel has been working in 3D since the early 2000s—starting with still image renders and simple animations and evolving into full-blown scenes, detailed environments, and high-end product visuals.
Depending on the job, he works with Unreal Engine, Cinema 4D, Arnold and a stack of other tools to get the look just right.
His 3D work spans across industries, from music tech to entertainment. He’s created UI renders and animated visuals for audio software, NFT drops, and commercial campaigns—collaborating with companies like Microsoft, Turtle Beach, UJAM Instruments, and artists like The Game and Young M.A.
Beyond that, his work includes visual effects for film and commercials, product animations for the tech world, and industry-specific content for the robotics and medical fields.
From sleek product shots to surreal digital worlds, Daniel brings his visual instincts and technical chops together to create 3D content that moves—literally and emotionally.